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My projects on this page demonstrate my understanding of game design, level design, technical documentation, and ruleset documentation.

CARJU Game Design

Listed here is my initial design document for CARJU, a game my team created for the 4-day GMTK Game Jam. I did the initial game design and level design work, and assisted with playtesting and iteration. My level design work especially demonstrates my competency in directly implementing a level in Unity.

You can access the game here:

https://fauxdude.itch.io/carju

Sunspot Game Design

My game design work for Sunspot, a game I helped create for the 2024 Panic Horror Game Jam. I designed the core gameplay loop, enemy behaviors, and game progression. I also helped design the levels and implement them in Unity. 

You can access the game here:

https://sebasapk.itch.io/sunspot

Disassembly Line Game Design

My game design work for Disassembly Line, a game I helped create for the 2024 Boss Rush Game Jam. My work on this project included designing and prototyping the different boss movesets, the game's progression system, and the effects of items and weapons.

You can access the game here:

https://divadzeng.itch.io/disassembly-line

Tombstone Game Design

This is the game design work I did as part of a design doc for Tombstone, a 2D run-and-gun shooter. This includes the full game progression, the movesets of the playable characters and bosses, and a fully detailed ugrade system. This demonstrates my ability to fully design and document a game, from beginning to end.

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