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My projects on this page demonstrate my narrative design work, including branching dialogue, flavor text, and technical documentation.

Branching Dialogue Example

This example of branching dialogue for an MMO-style quest demonstrates my ability to write dialogue for multiple characters, my ability to map out different quest possibilites, and my competence with writing programs like Twine.

Sunspot Narrative Design

My narrative design work for Sunspot, a game I helped create for the 2024 Panic Horror Game Jam. I worked on this game with a team and developed the story and characters. This demonstrates my ability to write character logs and diaries, as well as tooltips.

You can access the game here:

https://sebasapk.itch.io/sunspot

No Returns Allowed Script

This script, written for a post-apocalyptic sci-fi setting, demonstrates my screenwriting capabilities and my ability to write darkly comedic dialogue.

Limbas Worldbuilding Guide

A snippet of a full worldbuilding document outlining the history and major factions of a  Bronze-Age fantasy setting. This demonstrates my ability to write and document worldbuilding information, including important characters, factions, and locations.

Void Runners Narrative Design

My narrative design work for my senior capstone project in college: a full design document for the top-down roguelike shooter Void Runners. This section includes backstories for the playable characters, NPCs, enemies, and bosses, as well as general worldbuilding and descriptions of the different levels and settings. 

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