I am a game designer with 3+ years of experience in a variety of disciplines, including system design, narrative design, combat design, and more. With my experience, I can quickly adjust to existing workflows and communicate designs and ideas with teammates.
Flight 813 Is Down
Winner of the 2026 Indie Mountain West Changemakers Award!
An interactive story about a paramedic investigating a plane crash.
Genre: Interactive Fiction
Completion Date: Demo completed July 2026; full game in Active Development
Role: Game Designer, Narrative Designer, 2D Artist, Marketer
Team Size: 1 person
Software Used: Ink, Scrivener
My Contributions:
-Designed the main plot, characters, and story beats to give the player a feeling of urgency, danger, and consequences.
-Implemented text into Ink to allow for branching dialogue and save variables to remember player actions.
-Researched medical techniques and EMS witness accounts to allow for realism.
-Designed marketing assets, including the demo trailer and itch banners and thumbnails.
rat_race
A dread-soaked interactive simulation of modern employment.
Genre: Horror Arcade Simulator
Completion Date: February 2026
Role: Game Designer, Narrative Designer, Sound Designer, 2D Art Assistant, Playtester
Team Size: 2 people
Software Used: Unity, Google Docs, Photoshop
My Contributions:
-Designed the core gameplay loop, including minigames, money scaling systems, and "win" condition.
-Wrote flavor text and composed music to create a grim, hopeless tone and aesthetic.
-Collaborated with programmer to ensure key systems were completed on time, and provided assistance when necessary.
CARJU
An arcade-style driving game where you destroy a city to grow larger and larger.
Genre: Arcade Driving Game
Completion Date: August 2024
Role: Game Designer, Level Designer, Playtester
Team Size: 7 people
Software Used: Unity, Google Docs, Github
My Contributions:
-Designed, blocked out, and populated the main gameplay level to allow for infinite scaling
-Designed and documented core gameplay loop, including character size transitions values and win condition
-Communicated with teammates to reduce unnecessary scope and ensure the game was completed within a week's timeframe
Sunspot
A stealthy horror game demo set in an abandoned nuclear fusion facility.
Genre: Stealth Horror
Completion Date: April 2024
Role: Game Designer, Narrative Designer, Level Designer, Playtester
Team Size: 9 people
Software Used: Unity, Google Docs, Github
My Contributions:
-Designed the gameplay levels and puzzles, and assisted with blocking and prop placement to tell stories through the environment.
-Wrote the game's story, including character backgrounds, notes, documents, and tooltips.
-Documented and organized the game's main mechanics and systems for teammates to reference and build upon.
Disassembly Line
A roguelike twin-stick shooter set in a factory filled with endless hostile robots.
Genre: Roguelike Shooter
Completion Date: January 2024
Role: Game Designer, Narrative Designer, 2D Art Assistant, Playtester
Team Size: 3 people
Software Used: Godot, Google Docs, Github
My Contributions:
-Designed the core gameplay loop, including item abilities and game mechanics, around the central theme of "exchange".
-Wrote game story, synopsis and game over text.
-Designed individual enemy attack patterns and a unique "pancake" system to randomize encounters
-Documented gameplay systems for teammates to reference, and assisted with art and playtesting