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These are some samples of my writing and narrative design work, including barks, quest design, flavor text, and interactive narrative.

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Branching Narrative Quest Design

This is an interactive branching narrative, designed in the style of an MMORPG quest. It has multiple endings; what one will you get?

What This Demonstrates:

  • I can write a full quest line, including NPC questgivers, tasks, and rewards.

  • I can provide narrative context to gameplay tasks and rewards, increasing emotional resonance.

  • I can write an interactive narrative with important, decisive choices that carry both gameplay and emotional consequences for the player.

  • I can consider what options a player would choose in a situation and allow for multiple possibilities, including strange or evil options.

Throne of Eldraine Flavor Text

This is a collection of flavor text, written for all the cards in the Magic: the Gathering Throne of Eldraine expansion that did not have any.

What This Demonstrates:

  • I can write flavor text based on existing art and game mechanics.

  • I can write for an existing IP, following established tone, canon, and writing style.

  • I can write in the voice of existing characters, and develop new characters that fit into the established setting.

Manhunt Enemy Bark Sheet

This is a collection of dialogue barks for an enemy inspired by Rockstar Games' Manhunt franchise.

What This Demonstrates:

  • I can write dialogue barks for many different types of gameplay states and interactions, to give the player strategic information while also revealing more about the character.

  • I can write characters in the style of an existing IP, such as Manhunt's bleak, ultraviolent tone.

  • I can write barks in a wide variety of emotions and phrases while remaining true to a single context.

No Returns Allowed Cutscene Script

This is the script for a short cutscene, set in a post-apocalyptic sci-fi setting, to introduce a level in a ruined supermarket.

What This Demonstrates:

  • I have a professional understanding of the screenwriting process and formatting.

  • I can communicate the events of a cutscene without overwhelming with unnecessary details.

  • I can write scenes with multiple characters that each have a distinct voice and identity.

Sunspot In-Game Notes

These are the notes I wrote for my sci-fi horror game Sunspot, to build the game's backstory and provide hints for players. Character backgrounds are also included.

What This Demonstrates:

  • I can write prose and in-game notes for a variety of unique characters and voices.

  • I can combine important gameplay information with flavorful narrative rewards.

  • I can define the personalities of characters and document them for other writers to follow.

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