I am a narrative designer with 3+ years of experience. These are some samples of my writing and narrative design work, including barks, quest design, flavor text, and interactive fiction. I can quickly adapt to any genre and provide prose, scripts, and flavor text in your team's chosen voice.
Flight 813 Is Down Interactive Fiction
This is a section of my interactive fiction medical drama Flight 813 Is Down, written using Ink in 2026.
What This Demonstrates:
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I have a fundamental understanding of how to construct an interactive narrative.
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I can write branching dialogue that gives players a feeling of freedom of choice and calls back on their past actions.
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I have a technical understanding of narrative design software including Ink and Twine.
Bezalel MOBA Character Design
This is a design for Bezalel, a character inspired by Valve's MOBA Deadlock, featuring the character's backstory, ability kit, and examples of barks.
What This Demonstrates:
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I can design a full character for a specific genre, including background and dialogue.
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I can write characters for existing IPs and take existing worldbuilding and character relationships into consideration while developing personality and dialogue.
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I can design and balance ability kits that thematically fit with a character's personality and skills.
Manhunt Enemy Bark Sheet
This is a collection of dialogue barks for an enemy inspired by Rockstar Games' Manhunt franchise.
What This Demonstrates:
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I can write dialogue barks for many different types of gameplay states and interactions, to give the player strategic information while also revealing more about the character.
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I can write characters in the style of an existing IP, such as Manhunt's bleak, ultraviolent tone.
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I can write barks in a wide variety of emotions and phrases while remaining true to a single context.
Phanoan Faction Worldbuilding Sample
This is a sample of a full worldbuilding document describing the major aspects of an in-game faction, including their culture, core beliefs, magic systems, important characters/locations, and relationships with other factions.
What This Demonstrates:
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I can design engaging and multifaceted factions that engage players and support gameplay.
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I can design interesting characters and locations to support a faction thematically and mechanically.
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I can organize my worldbuilding in accessible documentation for other team members to reference.
Branching Narrative Quest Design
This is an interactive branching narrative, designed in the style of an MMORPG quest. It has multiple endings; what one will you get?
What This Demonstrates:
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I can write a full quest line, including NPC questgivers, tasks, and rewards.
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I can provide narrative context to gameplay tasks and rewards, increasing emotional resonance.
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I can write an interactive narrative with important, decisive choices that carry both gameplay and emotional consequences for the player.
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I can consider what options a player would choose in a situation and allow for multiple possibilities, including strange or evil options.
No Returns Allowed Cutscene Script
This is the script for a short cutscene, set in a post-apocalyptic sci-fi setting, to introduce a level in a ruined supermarket.
What This Demonstrates:
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I have a professional understanding of the screenwriting process and formatting.
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I can communicate the events of a cutscene without overwhelming with unnecessary details.
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I can write scenes with multiple characters that each have a distinct voice and identity.
Sunspot In-Game Notes
These are the notes I wrote for my sci-fi horror game Sunspot, to build the game's backstory and provide hints for players. Character backgrounds are also included.
What This Demonstrates:
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I can write prose and in-game notes for a variety of unique characters and voices.
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I can combine important gameplay information with flavorful narrative rewards.
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I can define the personalities of characters and document them for other writers to follow.